![]() We looked for solutions and tried multiple techniques, before we settled on a custom pipeline - modelling and animating our characters in 3D, then rendering and refining each pixel by hand. The Oregon Trail debuted on Apple Arcade on April 2nd, 2021. Our art team, however, was a predominately 3D team and we needed to think carefully and quickly about how to best achieve this art style. Over the years we’d seen many versions of the nostalgic classic and we knew pixel art was the right approach to take. Liz Ballantyne: Originally headquarters came to us with the idea to reimagine the Oregon Trail while upholding its pixel art style. To that end, we really kept practically all of the original games’ features and then expanded further on them. Jarrad Trudgen: The biggest challenge was determining how to honour the original game and remain true to its spirit while also updating the design with more contemporary elements for a modern audience. What was the biggest challenge you had to overcome during development? Jarrad Trudgen: Development took approximately 15 months and 30 people in the Brisbane studio – though we have other teams that assisted like our audio team in Montreal and narrative team in New York. How long did development take, and how many people worked on the game? It’s the perfect platform for our vision of The Oregon Trail in 2021 – an authentic, highly replayable and nostalgic reimagining of the classic 1985 version with a striking art style and design that leans into and expands the roguelike elements of the original. Liz Ballantyneīrisbane’s previous game, Ballistic Baseball, was designed for Apple Arcade and we really wanted to make another title for the service. We set out to recreate the classic, but with a beautiful blend of charming pixel art, 3D environments and cutting-edge lighting and visual effects. Jarrad Trudgen: Although this is the Brisbane studio’s first Oregon Trail game, Gameloft actually has a fairly long history with the franchise, developing a few different entries since 2009. Where did the initial idea for the game come from? Historically, The Oregon Trail is the collective story of the thousands of emigrants who bundled their belongings into wagons and attempted a perilous journey with their families across over 2,000 miles of rugged terrain from Independence to Oregon – many of whom did not survive but over time the titular "Oregon Trail" was established. Jarrad Trudgen: The Oregon Trail is a game franchise that started in the 1970s as an educational game about westward expansion in the US in the 1800s, with the classic version in 1985 on the Apple II being the most memorable to people. : Can you start off by telling us about The Oregon Trail? This week, we spoke with Gameloft Brisbane creative director Jarrad Trudgen and art director Liz Ballantyne on Apple Arcade title The Oregon Trail. ![]() To highlight the extensive work that goes unseen in the background, is reaching out to developers to learn more about the process of releasing a video game, with our ' Making Of' series. No matter the size of the game or how long it ultimately takes to make, each new title involves a lot of hard work, tough decisions, and a little bit of luck before it even gets out the door and onto devices.Īnd in the current market, that's only the first step to making the title succeed. The process of creating a game is difficult, long, and often stressful. ![]()
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